<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fusion Element Devlog - itch.io</title><link>https://mithbuster64.itch.io/fusion-element</link><description>An elemental auto-battler: merge three cards into one stronger card and survive an endless roguelike dungeon.</description><item><guid>https://mithbuster64.itch.io/fusion-element/devlog/1727772/devlog-2-big-update-animations-in-game-currency-and-a-visual-overhaul</guid><title>Devlog #2: Big Update — Animations, In-Game Currency and a Visual Overhaul</title><link>https://mithbuster64.itch.io/fusion-element/devlog/1727772/devlog-2-big-update-animations-in-game-currency-and-a-visual-overhaul</link><pubDate>Sun, 25 Oct 2026 01:17:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This one&#039;s a big update. The short version: combat looks and feels completely different, there&#039;s an in-game currency with skins to spend it on, and the AI will actually fight back now. Here&#039;s everythi...</p>]]></description></item><item><guid>https://mithbuster64.itch.io/fusion-element/devlog/1705230/devlog-2-every-effect-is-in</guid><title>Devlog #2: Every Effect Is In</title><link>https://mithbuster64.itch.io/fusion-element/devlog/1705230/devlog-2-every-effect-is-in</link><pubDate>Tue, 13 Oct 2026 11:51:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Short but important update: every effect planned for Fusion Element is now implemented. ALL EFFECTS ARE IN Up until now the effect system was still growing with each patch. That phase is over. Every e...</p>]]></description></item><item><guid>https://mithbuster64.itch.io/fusion-element/devlog/1694052/update-aura-cards-reworked-curse-cards-added-ui-overhaul</guid><title>Update: Aura Cards Reworked, Curse Cards Added, UI Overhaul</title><link>https://mithbuster64.itch.io/fusion-element/devlog/1694052/update-aura-cards-reworked-curse-cards-added-ui-overhaul</link><pubDate>Tue, 06 Oct 2026 14:56:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A bigger update this time, with a full rework, a brand new card type and a complete UI overhaul. AURA CARDS REWORKED Aura cards have been redesigned from the ground up. They are no longer a situationa...</p>]]></description></item><item><guid>https://mithbuster64.itch.io/fusion-element/devlog/1676723/patch-notes-bug-fixes-and-visual-polish</guid><title>Patch Notes: Bug Fixes and Visual Polish</title><link>https://mithbuster64.itch.io/fusion-element/devlog/1676723/patch-notes-bug-fixes-and-visual-polish</link><pubDate>Fri, 25 Sep 2026 14:05:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A small update with one fix and a couple of visual improvements. FIXED - The Roar effect was not triggering during combat rounds. It now works as intended. CHANGED - Reworked the visuals of the shop b...</p>]]></description></item><item><guid>https://mithbuster64.itch.io/fusion-element/devlog/1674213/devlog-1-cards-combat-and-the-endless-dungeon</guid><title>Devlog #1: Cards, Combat and the Endless Dungeon</title><link>https://mithbuster64.itch.io/fusion-element/devlog/1674213/devlog-1-cards-combat-and-the-endless-dungeon</link><pubDate>Wed, 23 Sep 2026 10:39:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Welcome to the first devlog for Fusion Element! A lot has come together over the past weeks. The core of the game is now playable from start to finish, so here&#039;s an overview of what&#039;s in. CARDS AND AR...</p>]]></description></item></channel></rss>